AI Insights · Timothy · July 2021
Top 5 Casual Games on Android in Austria: Q2 2021
Discover the performance of the top 5 casual games on the Android platform in Austria during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top five casual games on the Android platform in Austria showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Wort Schau - Wörterspiel
The word puzzle game from FUNJOY saw a consistent decline in weekly downloads, starting from 11.8K at the end of March to around 3.3K by the end of June. Weekly revenue peaked at $896 in mid-May before declining to $351 by the end of June. Weekly active users also showed a downward trend, decreasing from 15.1K in late March to roughly 10.2K by the end of the quarter.
Woodoku - Wood Block Puzzle
This puzzle game by Tripledot Studios Limited experienced fluctuating weekly downloads, starting at 2.8K in late March and reaching around 3.5K by the end of June. The game’s weekly active users increased steadily from 12.4K to approximately 17K over the same period.
Crash Bandicoot: On the Run!
Published by King, this action-packed game saw a significant drop in weekly downloads from 8.5K at the end of March to just 520 by the end of June. Weekly revenue also declined, starting at $1.3K in late March and dropping to $190 by the end of June. Weekly active users followed a similar trend, decreasing from 16.3K to about 7K.
Fishdom
Playrix’s popular game maintained a stable weekly revenue, peaking at $34.6K in late May and closing the quarter at $29.6K. Weekly downloads saw a gradual decline from 3.6K in late March to 2.3K by the end of June. Weekly active users remained relatively stable, fluctuating around the 26K to 27K mark throughout the quarter.
Project Makeover
Magic Tavern, Inc.'s game experienced a decline in weekly downloads from 3.4K at the end of March to about 2K by the end of June. Weekly revenue showed some fluctuations, peaking at $10.5K in early May and ending the quarter at $9.2K. Weekly active users decreased from 22K in late March to around 19.4K by the end of June.
These insights are derived from Sensor Tower's data, providing a comprehensive view of the performance of these casual games in Austria. For more detailed insights, you can visit Sensor Tower.